IGF 2008 Student Showcase Finalists Announced

May 30th, 2008 by wowgoldeu

Source:IGF 2008 Student Showcase Finalists Announced

The IGF organizers have announced the 12 recipients of the 2008 Independent Games Festival Student Showcase awards from a field of over 125 entries. Each student showcase finalist will receive a $500 travel stipend to help aid their trip to GDC 2008. The $2,500 Best Student Game prize winner will be announced during the same event this coming February.

View the list of twelve entries (after the main competition finalists)
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Pink Tisdale Dress

May 30th, 2008 by wowgoldeu

Source:Pink Tisdale Dress

ashley_graphic_dress.gif

Yesterday I offered Ashley Tisdale for your downloading pleasure.

Today, I present to you a pretty smokin’ dress that Tisdale was photographed wearing.

Now you can have Tisdale and her hot pink dress.

Tags: Ashley Tisdale, Free Sims 2 Download, High School Musical, pink dress, sims-2, The Suite Life of Zack & Cody

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See first screens from Guitar Hero: World Tour

May 30th, 2008 by wowgoldeu

Source:See first screens from Guitar Hero: World Tour

Filed under: Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm

We don’t have a lot to go on at the moment, but from what we can tell, these new screens from Guitar Hero: World Tour represent a slightly more grown-up look for the series, straying from the silly rock clichés of Guitar Hero III. It’s still not quite at a Rock Band level of realism, but we imagine fans of the series probably aren’t ready for that.

In fact, though we’ve wished Guitar Hero’s look would grow up for a while now, the stylized characters and settings are one of the main things that are setting it apart from its competition, a distinction that, with the addition of drums and vocals to World Tour, is becoming increasingly difficult to make.

Gallery: Guitar Hero: World Tour

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The New Gadgetzan Times Is Here

May 30th, 2008 by wowgoldeu

Source:The New Gadgetzan Times Is HereEver since the opening of the Dark Portal, the goblins at the Gadgetzan Times have been affected by a significant
shortage of reliable, sensible goblins to report on the events and news for this illustrious newspaper. But when
crisis looms, goblins get creative….

We’re proud to present the new and improved Gadgetzan Times, containing World
of Warcraft fan fiction written by people who know it intimately — the players. Featuring a selection of stories in
different languages, it’s the perfect place to sample the creativity of your fellow adventurers. We hope you enjoy
the new Gadgetzan Times, and if you’re interested in submitting a story yourself, visit our
Submission Process page to find out how.
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Blockbuster gaming - what a difference

May 30th, 2008 by wowgoldeu

Source:Blockbuster gaming - what a difference

You may have seen some of the recent news pieces on how Blockbuster is attempting to get more aggressive with its game offerings, starting with putting GTAIV on their coveted front wall of new releases - the first for a game. An interesting step to be sure, but I had to take a trip down to my waterfront store to see what else was changing.

I have written in the past about this Blockbuster and its lack of quality. Few new games and an absence of organization drove me away from it as a rental avenue. About two months ago this started changing for the better. The games section was reorganized and expanded, and for once it looked like it was supposed to. The store also started selling PS3s, and for a little while actually had two 80GB models (which I would have jumped on if my taxes were done earlier). Then Guitar Hero games and controllers trickled in. There were preorders and midnight releases for Halo 3, Smash Bros. and GTAIV. The lesson here is that Blockbuster had already been making this change slowly and quietly during the year, but after my last visit, there were even more surprises. The games section is even cleaner and bigger, wrapping around to the other side of the aisle so that they could include a monstrous amount of DS games. The front wall not only has games for rent, but games for sale; there is a small section of the newest releases for you to pursue. There are even more PS3s, and in some bizarre, Twilight Zone sight, were three Wii boxes.

Imagine that. You are in the middle of suburbia, and all of your Gamestops and big box stores have not had a Wii in months. Or maybe you are like me, in the city, with no game retailers in sight without a 30 minute walk downtown. Wii Fit is making it even harder for you to find that most coveted of all consoles. But you find a Wii for you and the kids as you grab the latest romantic comedy to torture your husband with. Or maybe you’re cruising around the store with your teenage friends dressed in black or hipster plaid, fresh off of buying a new pack of Camels and hoping to rent Juno from this stupid fucking store that you hate but visit anyway. You see Rock Band there, or maybe some other game your barely tolerable nerd acquaintance recommended to you. You buy it, and maybe now you have a reason to come back.

This is how Blockbuster can succeed. They must become the one place that you would never expect to find a gaming treasure, but lo and behold, actually has it. They must become the place where you can preorder - just in case - and know your copy will be there, because everyone else put a deposit with Gamestop, and no one will hassle you because the clerks don’t care enough about games to sell you more shit. It has to strategically place junky Wii games in the spot where the kids will see it and the soccer mom picks it up to shut their traps for the entirety of a weekend. By doing this Blockbuster will succeed. Lord knows they need to, as their finances aren’t getting any better. In short, you don’t need to go there to get your gaming fix. But if you are in the area, or stopped in to grab a flick, you might be pleasantly surprised.

Finally, Blockbuster has one other trick up its sleeve. They brought back their Gamer’s Pass, which for $20 (per month, I assume) is “all you can eat”, one game at a time. Astute readers will note that this is slightly more than a two game rental from Gamefly. The answer for this is corporate greed of course, and yet I don’t really care. You see, snail mail is slow, even when it is first class priority. There are chances of the mail getting lost. A trip to Blockbuster meanwhile is the length of a cigarette and a half. If I get bored with a game, I get a new one. And another, as quickly as I need. Instant gratification is worth the extra few bucks. Hell, with a string of eight hour action games I may get more than my money’s worth in a month than with two titles from Gamefly. Expect possible repercussions of this new offering in the future.


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Case: In re Bilski - Federal Circuit oral argument

May 30th, 2008 by wowgoldeu

Source:Case: In re Bilski - Federal Circuit oral argumentThe status quo is that video game play methods are patentable subject matter, provided the game play methodology is new, useful, and nonobvious. Never before has there been a case with the potential to limit video game patents as with the In re Bilski appeal. Today the Federal Circuit heard oral arguments in this case, en banc (i.e., the entire court), including arguments from two amicus parties, which is almost unheard of. A summary of today’s arguments is provided below, as prepared by Bradley C. Wright of Banner & Witcoff. The views expressed in this posting are the views of Mr. Wright, and not necessarily the views of Banner & Witcoff:

FEDERAL CIRCUIT MAY CLAMP DOWN ON PROCESS PATENTS

by Bradley C. Wright

Banner & Witcoff, Ltd.


On May 8, 2008, the U.S. Court of Appeals for the Federal Circuit held a rare en banc hearing to determine what constitutes a patentable process under the patent laws. The appeal was from the U.S. Patent and Trademark Office (PTO), which had rejected Bilski’s patent application for a method for managing consumption risk costs of a commodity. The claimed process included three steps involving various transactions between a commodity provider and market participants in a way that balanced risk. The PTO rejected the patent application on the basis that it was not a “process” as that term is defined in the patent statute and earlier court decisions. According to the PTO, in order to be patentable, a process must either be tied to a particular machine, or it must transform a tangible article to a different state. Because Bilski’s claimed invention did neither, it did not meet the definition of a “process.”

Bilski’s attorney argued to the court that a process should be patentable if it produces a “practical result,” regardless whether it is tied to a machine or transforms something tangible. According to Bilski’s attorney, the various transactions recited in the claim were very specific and involved real-world activities. Several of the judges appeared to have difficulty agreeing with Bilski’s proposed “real-world” test for patentability. Bilski also argued that the more specific a patent claim is, the less likely it is to constitute an abstract idea, which the Supreme Court has stated is unpatentable. Several of the judges also appeared to question whether the “useful, concrete and tangible” test seemingly created in its earlier State Street Bank case provided a workable standard to judge patentability, but Bilski’s attorney endorsed the continuation of that standard.

Professor Duffy argued on behalf of the Regulatory Data Corp., one of many amicus parties in the case, that the PTO has taken too narrow a view of what is a patentable process, and urged the Federal Circuit not to draw any bright-line rules. Instead, Duffy proposed that the court look at various factors to determine whether a process was patentable. He argued that the breadth of the claim should be one factor to consider, and seemed to agree that the degree to which the claim was connected to “real-world” activities could be another factor, but the judges seemed to have difficulty eliciting a clear list of factors that should be considered or which might be more important than others. He also criticized the requirement that there must be something tangible and physical in order to constitute a patentable process. Some of the judges appeared to have difficulty accepting the lack of any concrete standard under this “factor-based” test.

The PTO argued that the U.S. Supreme Court decision in Diamond v. Diehr made it clear that in order to be patentable, a process must either be tied to a machine or must transform physical subject matter. The judges explored whether throwing a baseball “transformed” the baseball in a patentable way, which the PTO answered in the negative. One of the judges asked whether a method of performing chiropractic might constitute a patentable “transformation,” but the PTO did not take a position one way or another on that question. Some of the judges expressed concern that adopting a rigid rule might eliminate patents on software, but the PTO responded that most software implemented on computers would still be patentable because they transformed the computer and the software was tied to a machine. Chief Judge Michel pointed out that the Supreme Court had previously ruled that not every process tied to a machine would be patentable if there was insignificant “post-solution activity.”

Bill Lee argued on behalf of the financial services industry (another amicus) that the court should adopt a factor-based test based on three principles: First, abstract ideas and mental processes should not be patentable. Second, a process involving a physical transformation of matter would normally be patentable, but he rejected the idea that throwing a baseball “transforms” the ball in any way. Third, a process that is tied to a physical machine in a non-conventional way might be patentable, but not if it was tied in a conventional way. Several of the judges questioned whether “non-conventional” should be an added requirement for a process, given that every process must already be novel and nonobvious in order to qualify for a patent.

Finally, Bilski’s attorney in rebuttal argued that the information recited in Bilski’s patent application constituted something that was “physical” and he reiterated his point that there was real-world interaction recited in the claim, which was all that was needed to satisfy State Street Bank’s “useful, concrete and tangible” test.

Although it is difficult to predict what the court might say in ruling on Bilski’s patent application, it seems likely that the PTO’s decision will be upheld and Bilski’s claim to a method of managing risk will not be deemed to be patentable. Two of the judges appeared to take a broad view of patentable subject matter, leaving patentability to be determined under the remaining the standards of novelty, nonobviousness, and definiteness. Several judges appeared concerned about eliminating broad categories of invention such as computer software or financial industries. Some of the judges seemed concerned about allowing process patents only where the process was tied to a particular machine or transformed subject matter in some way. But a majority of the judges appeared to have difficulty accepting that Bilski’s claim was something that the patent laws were intended to cover.

In this author’s opinion, the most likely outcome is that the Federal Circuit will create two safe harbors for process patent patentability, and leave open the door to future technological developments that might fall within additional safe harbors. The two safe harbors would be that a process involving steps tied to another category of invention (e.g., a machine or a composition of matter) could be patentable, and a process that transforms something tangible could be patentable. Mere manipulation of numbers, without more, would not be patentable. Bilski’s claim, which seems to recite intangible principles of arranging a financial transaction in a certain way, would fail the test. Similarly, patents involving methods of playing sports or other activities lacking machinery or other tangible things might not survive the court’s decision. But the court is likely to tread carefully so that it does not wipe out patents in whole industry areas, such as banking and computer software. And the court will likely refine its earlier State Street Bank decision to clarify that “useful, concrete and tangible result” is not enough for patentability.

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Film-focused game dev Brash loses president, hope

May 30th, 2008 by wowgoldeu

Source:Film-focused game dev Brash loses president, hope

Filed under: Business

Nicholas Longano, co-founder and former president at film-centric game developer Brash Entertainment, has parted ways with the company according to a Daily Variety report, as well as scooped up by Newsweek’s own N’Gai Croal. While the executive will keep an interest in the company as an investor, he’ll no longer steer the ship and its focus on creating “high quality theatrical based games.” Instead, that duty for the time being will fall to CEO Mitch Davis, who founded the company along with Longano just one year ago.

Brash, which currently has movie-to-game deals in place with Lair dev Factor 5 and Yoshiki Okamoto’s studio Game Republic, as well as a game based on gore-porn film franchise Saw, hasn’t come forward with an official reason for the executive’s quick exit. However, we remain unconvinced that the road to prosperity is paved in movie licenses, as the company’s two existing releases, namely Alvin & the Chipmunks and Jumper: Griffin’s Story, were both panned by critics. Additionally, while the former achieved decent sales, the report notes that the Jumper tie-in managed to sell just a measly 16,000 copies since it was released.

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Genre Updates

May 30th, 2008 by wowgoldeu

Source:Genre Updates

A slew of a new games have been added to genres, as well as the creation of a new genre, Party Games.  Party Games are traditionally mini-game based 4+ player romps.  Usually something you break out at a party that anyone can pick up, think Fuzion Frenzy or the most famous example Mario Party.   Here is a full list of tonight’s additions.

Sandbox - Bully Scholarship Edition and GTA IV.
FPS - Army of Two and Rainbow Six Vegas 2.
Music - Karaoke Revolution Presents: American Idol Encore.
Race - Burnout Paradise.
Shmup - Ikaruga.
Sports - MLB2K8.
Strategy - Culdcept Saga.
Oddball - Overlord.

Party Games (New) - Fusion Frenzy 2, Viva Pinata: Party Animals and Scene It?.

Yes GTA IV was added a lot earlier then other titles normally are, but the majority of the site has been playing it and it will give us all something to work towards.  Hit us up in the forums for construction discussions of the changes.


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Capcom sheds light on Resident Evil 5 release date

May 30th, 2008 by wowgoldeu

Source:Capcom sheds light on Resident Evil 5 release date

Resident Evil 5 and Chris Redfield are probably coming this March ‘09.

Remember the thrill you felt when you first heard about Resident Evil 5? At that time, GameCube owners were the only people enjoying Resident Evil 4, though the promise of a PlayStation 2 version was imminent. RE4 was critically acclaimed and with good reason; it was a reimagining of the franchise that had relied too long on annoying camera angles.

The announcement of RE5 intrigued gamers everywhere. RE4 was already a visual masterpiece of the then-current generation. What would the end-result be if Capcom were to place the same harrowing action in high-definition?

This question would be answered in March 2009.

According to GameSpot, Capcom has shed some light on RE5’s release in a business strategies presentation. During Capcom’s projections for its fiscal 2008 (which is up to March 31, 2009), the publisher said:

“(It) aims to sustain solid growth by introducing Resident Evil 5 and titles in other core franchises.”

Capcom’s sales projection for RE5 is at 2.3 million copies worldwide. The publisher also expects to sell 1.5 million units for Bionic Commando and 610,000 for Lost Planet: Colonies.

Image of Resident Evil 5 is courtesy of Capcom.

Tags: capcom, re4, re5, release_date, resident_evil, resident_evil_4, resident_evil_5

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More of your echochrome levels debut tomorrow

May 30th, 2008 by wowgoldeu

Source:More of your echochrome levels debut tomorrow

Hello again, PlayStation.Blog readers. I’m back with another echochrome extra-level update. Twenty free, new puzzles are making their way to your PS3 over the next two weeks.

echochrome user-created levels 5-22

The first ten will appear beginning tomorrow, and the second set of ten will debut in another week. So if you haven’t played through the last set of free levels – now is the time! And if you haven’t downloaded this crazy perspective puzzle game from the PLAYSTATION Store yet, what are you waiting for?

echochrome user-created levels 5-22

Once again, the additional levels will appear at random in freeform mode depending on the difficulty level you’ve chosen. The difficulty level is represented by the bars at the bottom right of the loading screen between freeform levels, and the difficulty for the next level can be set while the next level is loading by pressing left or right on the d-pad. Levels are picked randomly from all levels in your “gallery”, “portfolio”, and user created levels. Remember that in freeform mode, levels that have not been cleared are selected first – so if you’re specifically looking for one of these new levels, you may need to skip forward until you find the one you want.

echochrome user-created levels 5-22

We’ve updated our flickr page with the new layouts, including credit for those who put in the time to make these interesting and complex puzzles. The difficulty level of each puzzle is noted on the flickr page as well. If you’re feeling inspired to create your own echochrome levels, here’s how to do it.

Look for more in the coming weeks!


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